

Unfortunately the iOS release has its beautiful visuals smothered from all angles, be it from your own fingers (even in 4:3 aspect ratio you can expect some bleeding-over) or by the slow-downs that affect the game when firing more than a few bullets with smoothing and no scanlines on. In short it's almost akin to playing the most challenging of bullet hell games, but in the form of a platformer - think Contra on steroids and with a makeover. If you've never played METAL SLUG, I thoroughly recommend getting hold of your local nerd and asking him or her to hook you up and show you what it's like - that or go to your local Arcade.

The games are, without question, just as amazing as they were in the arcades and the perfect fodder for gamers after a hardcore side-scrolling shooter, but games like this live and die by their controls and sadly SNK PLAYMORE has missed an opportunity to come up with a novel solution.

There's one thing that has held back previous releases of the METAL SLUG franchise on the iOS platform, and that one thing is simply its 'controls'.
